These properties and methods control the overall appearance of the graph:
Reverses the text alignment of all objects and the location of legend text next to label markers. This property is provided for international support only. It can be used to make the entire graph read from right-to-left (BiDirectional(true)) or left-to-right (BiDirectional(false)). However, note that BiDirectional(true) does not reverse the values of the associated properties and methods. They retain their original values. For example, getTextJustHoriz() would return zero (left) even though visually the text is aligned right by BiDirectional(true). Use this property with great care. Your application must keep track of the BiDirectional setting and handle the reverse values supplied by associated properties and methods.
Selects the type of graph (for example, 3D, vertical bar, pie, stock, and so on) to be drawn. Graph Types and 3D Preset Viewing Angles includes an example of each of the supported graph types. Note that a few graph type values are reserved for future use, so no graph will be produced if those values are selected.
Controls whether the graph will be drawn directly to the graphics device (true) or using an off-screen image buffer (false). Set this property to false when the drawing speed of the graph seems very slow. When this property is set to false, it can increase the drawing speed by a factor of three in some situations.